Collisions

Implement Collision detection functions, aside from the base ones used in JigLib for various purposes, such as play flags (OnGround, InAir, etc), and for other stuff (Bullets w/ Ray Tracing, etc).

Id #467 | Release: None | Updated: Feb 2, 2013 at 12:17 AM by shmeeps | Created: Mar 3, 2011 at 10:05 PM by shmeeps

Camera

Make the camera code generic, based on position, rotation and up vectors instead of how it is now.

Id #430 | Release: None | Updated: Feb 2, 2013 at 12:17 AM by shmeeps | Created: Feb 20, 2011 at 3:28 AM by shmeeps

XML Parsing

Create an XML parser to load/save levels and menus

Id #362 | Release: None | Updated: Feb 2, 2013 at 12:17 AM by shmeeps | Created: Feb 1, 2011 at 7:15 AM by shmeeps

Player movement

Change player movement view transform to the forward vector for normalization. Player moves slower when looking up.

Id #356 | Release: None | Updated: Feb 2, 2013 at 12:17 AM by shmeeps | Created: Jan 29, 2011 at 5:24 PM by shmeeps

Error Reporting

Create an error reporting class

Id #328 | Release: None | Updated: Feb 2, 2013 at 12:17 AM by shmeeps | Created: Jan 20, 2011 at 7:38 PM by shmeeps

GUI

Add GUI components as well as simplified wrapper

Id #327 | Release: None | Updated: Feb 2, 2013 at 12:17 AM by shmeeps | Created: Jan 20, 2011 at 7:37 PM by shmeeps

Work on CVARS

Create a CVAR system from a dictionary.

Id #325 | Release: None | Updated: Feb 2, 2013 at 12:17 AM by shmeeps | Created: Jan 20, 2011 at 7:26 PM by shmeeps

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